![]() ![]() That’s why we’re starting small, and plan to update the game frequently so we can react to things like adjusting the difficulty level based on the feedback we get. Jean-Pascal: We want players to have fun using different strategies and feel like there’s always something different to try. IGN: Similarly, what is the metric of success internally for this content? What will the team be watching for? The studio says that the delay is caused by a sheer number of bugs that are currently present in Watch Dogs Legion’s single-player base game itself, along with other technical problems. We want to keep an open line of communication with the community and see where they want to take the game mode next. That being said, Ubisoft’s reason for this delay appears to be a completely valid one, as most developers’ reasons are. Jean-Pascal: The design strategy on Watch Dogs: Legion of the Dead was to expand on existing systems and flip them on its head – like creating a rogue-lite approach with Watch Dogs: Legion’s unique gadgets. IGN: Could Legion of the Dead ever spin out into its own game if it proves popular enough? They can be used as a gameplay tool to create chaos by luring them into fortified Albion layouts while you sneak in and save your precious ammo for another fight. We were inspired by the multiple portrayals of zombies across popular culture, and in the game, we made the decision to make zombies slower but lethal. Jean-Pascal: I think there’s something inherently fun about playing with zombies, beyond the instant gratification of destroying them. What is it about zombies that make them so much fun in practically any game? IGN: Zombie modes in non-zombie games seem to be popular nowadays (arguably started by Call of Duty). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |